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FreeHand®
Drawing Technique No. 5
Part B |
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9. Choose "New layer" from the menu.

10. The new layer will be called "Layer 1" by default. Click
on the layer name (Layer 1) while the top ellipse is selected.
This will send the cloned ellipse to Layer 1.

11. Next, click the check mark for Layer 1 to hide it. Note
that this ellipse is not selected. This is because you are
now looking at the original ellipse in the Foreground layer.

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Note: This is a
very common technique when combining objects. Many times
you will need to preserve the original object and its
position. Simply clone the object and send it to a new
layer. Afterwards, you can send the object back to its
original layer if you want. |
12. Double-click the Pointer tool and select the "Contact
sensitive" check box (FreeHand version 9 and up). If you don't
use the contact sensitive setting (or you are using an earlier
version) you will need to select them individually while holding
the Shift key. The two objects are now selected (below center).
Next click Modify > Combine > Union (afterwards
you'll have to select the Foreground layer in the Layers panel
to bring it back to the Foreground layer). This combines both
objects into a single object (below right). While this new
object is still selected, click Modify > Arrange >
Send To Back. This object needs to be below the ellipse
in the stacking order for the next operation to work properly.
13. Next, marquee-select all the objects (below left). When
you do, you will see that all objects are selected (below
center). Next, click Modify > Combine > Punch.
Your result should look similar to the example shown below
right. The "Punch" command knocks the top object out of the
bottom object. That's why we made sure the ellipse was on
top in the stacking order.
14. Now click the check mark for Layer 1 to make it visible
again. You'll see the cloned ellipse made in an earlier step.

15. The cylinder is now complete (below left). You can send
the ellipse to the Foreground layer or leave it on Layer 1
if you want. You can even add shading to the cylinder for
a more realistic appearance (below right). I chose copper
gradient fills for this example. Creating metallic gradients
is covered in another
tutorial.
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